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    A Physics-Aware Dead Reckoning Technique for Entity State Updates in Distributed Interactive Applications


    Walsh, Patrick J., Ward, Tomas E. and McLoone, Seamus (2012) A Physics-Aware Dead Reckoning Technique for Entity State Updates in Distributed Interactive Applications. In: ISSC 2012, 28-29 June, 2012, NUI Maynooth.

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    Abstract

    This paper proposes a novel entity state update technique for physics-rich environments in peer-to-peer Distributed Interactive Applications. The proposed technique consists of a dynamic authority scheme for shared objects and a physics-aware dead reckoning model with an adaptive error threshold. The former is employed to place a bound on the overall inconsistency present in shared objects, while the latter is implemented to minimise the instantaneous inconsistency during users’ interactions with shared objects. The performance of the proposed entity state update mechanism is validated using a simulated application.
    Item Type: Conference or Workshop Item (Paper)
    Keywords: Distributed Interactive Applications; Physics-aware Networked Games; Consistency;
    Academic Unit: Faculty of Science and Engineering > Electronic Engineering
    Item ID: 4164
    Depositing User: Dr. Seamus McLoone
    Date Deposited: 31 Jan 2013 14:13
    Refereed: Yes
    URI: https://mu.eprints-hosting.org/id/eprint/4164
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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