Kerr, Aphra and Ivory, James D. (2015) Online Games. In: The International Encyclopaedia of Communication. Wiley, Malden and Oxford.
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Abstract
When we agreed to edit the theme on online
games for this Encyclopedia our first question
was, “What is meant by online games?” Scholars
of games distinguish between nondigital
games (such as board games) and digital games,
rather than between online and offline games.
With networked consoles and smartphones it is
becoming harder and harder to find players in
the wealthy industrialized countries who play
“offline” digital games. Most games developers
now include some element of online activity in
their game and the question is:What is the degree
to which the gameplay experience occurs online?
Is online gameplay more a multiplayer than an
individual experience? If we move beyond the
technological meaning of “being online” we
should, as Newman (2002) argued, be concerned
with varying degrees of participation during
gameplay.
Item Type: | Book Section |
---|---|
Keywords: | Online Games; Online; Games; International Encyclopaedia; Communication; |
Academic Unit: | Faculty of Social Sciences > Sociology |
Item ID: | 9151 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 16 Jan 2018 15:36 |
Publisher: | Wiley |
Refereed: | Yes |
Related URLs: | |
URI: | https://mu.eprints-hosting.org/id/eprint/9151 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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