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    Online Games


    Kerr, Aphra and Ivory, James D. (2015) Online Games. In: The International Encyclopaedia of Communication. Wiley, Malden and Oxford.

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    Abstract

    When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games. With networked consoles and smartphones it is becoming harder and harder to find players in the wealthy industrialized countries who play “offline” digital games. Most games developers now include some element of online activity in their game and the question is:What is the degree to which the gameplay experience occurs online? Is online gameplay more a multiplayer than an individual experience? If we move beyond the technological meaning of “being online” we should, as Newman (2002) argued, be concerned with varying degrees of participation during gameplay.
    Item Type: Book Section
    Keywords: Online Games; Online; Games; International Encyclopaedia; Communication;
    Academic Unit: Faculty of Social Sciences > Sociology
    Item ID: 9151
    Depositing User: Prof. Aphra Kerr
    Date Deposited: 16 Jan 2018 15:36
    Publisher: Wiley
    Refereed: Yes
    Related URLs:
    URI: https://mu.eprints-hosting.org/id/eprint/9151
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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