Kerr, Aphra, De Paoli, Stefano and Keatinge, Max (2014) Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis. Surveillance& Society, 12 (3). pp. 320-336. ISSN 1477-7487
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Abstract
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the digital games industry.
Informed by media governance studies, Surveillance Studies, and game studies, this paper identifies five elements which form
part of the system of governance in MMOGs. These elements are: game code and rules; game policies; company community
management practices; player participatory practices; and paratexts. Together these governance elements function as a surveillant
assemblage, which relies to varying degrees on lateral and hierarchical forms of surveillance, and the assembly of human and nonhuman
elements.
Using qualitative mixed methods we examine and compare how these elements operate in three commercial MMOGs: Eve
Online, World of Warcraft and Tibia. While peer and participatory surveillance elements are important, we identified two major
trends in the governance of disruptive behaviours by the game companies in our case studies. Firstly, an increasing reliance on
automated forms of dataveillance to control and punish game players, and secondly, increasing recourse to contract law and
diminishing user privacy rights. Game players found it difficult to appeal the changing terms and conditions and they turned to
creating paratexts outside of the game in an attempt to negotiate the boundaries of the surveillant assemblage. In the wider context
of self-regulated governance systems these trends highlight the relevance of consumer rights, privacy, and data protection
legislation to online games and the usefulness of bringing game studies and Surveillance Studies into dialogue.
Item Type: | Article |
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Additional Information: | Kerr, A., S. De Paoli and M. Keatinge 2014. Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis. Surveillance& Society 12(3): 320-336. http://www.surveillance-and-society.org| ISSN: 1477-7487 © The author(s), 2014 | Licensed to the Surveillance Studies Network under a Creative Commons Attribution Non-Commercial No Derivatives license. |
Keywords: | Massively Multiplayer Online Games; MMOGs; Surveillant Assemblages; Governance; surveillance; |
Academic Unit: | Faculty of Social Sciences > Research Institutes > National Institute for Regional and Spatial analysis, NIRSA Faculty of Social Sciences > Sociology |
Item ID: | 5644 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 05 Jan 2015 17:09 |
Journal or Publication Title: | Surveillance& Society |
Publisher: | Surveillance Studies Network |
Refereed: | Yes |
Related URLs: | |
URI: | https://mu.eprints-hosting.org/id/eprint/5644 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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