Kerr, Aphra and Flynn, Dr. Roddy (2003) Revisiting Globalisation through the movie and digital game industries. Convergence: Journal of Research into New Media Technologies, 8 (2).
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Abstract
The 1990s saw the digital games industry adopt similar commercial strategies to the cultural industry which for 80 years has been most closely associated with the process of globalisation â the Hollywood-based movie industry. The major console players, Sony, Nintendo and more recently Microsoft, expanded on a global scale, vertically and horizontally integrating through alliances and take-overs as they sought to control hardware, content development, publishing and distribution. Moreover the relationship between the two industries has become increasingly symbiotic. Vivendi Universal has moved into the exploitation of both game and film assets on a global scale and would seem to exemplify what we understand by contemporary globalisation. This paper considers globalisation through an analysis of the movie and digital game industries both globally and from the perspective of a small country like Ireland which has a high level of cinema attendance and game sales but is struggling to establish domestic movie and game industries.
Key Words: globalisation, convergence, movie industry, digital games, power, cultural imperialism
Item Type: | Article |
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Academic Unit: | Faculty of Social Sciences > Sociology |
Item ID: | 406 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 06 Oct 2006 |
Journal or Publication Title: | Convergence: Journal of Research into New Media Technologies |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/406 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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