Koesling, Hendrik, Kenny, Alan, Finke, Andrea, Ritter, Helga, McLoone, Seamus and Ward, Tomas E. (2011) Towards intelligent user interfaces: Anticipating actions in computer games. In: NGCA '11 Proceedings of the 1st Conference on Novel Gaze-Controlled Applications , 2011, New York, USA.
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Abstract
The study demonstrates how the on-line processing of eye
movements in First Person Shooter (FPS) games helps to
predict player decisions regarding subsequent actions. Based
on action-control theory, we identify distinct cognitive orientations
in pre- and post-decisional phases. Cognitive orientations
dier with regard to the width of attention or \receptiveness":
In the pre-decisional phase players process as
much information as possible and then focus on implementing
intended actions in the post-decisional phase. Participants
viewed animated sequences of FPS games and decided
which game character to rescue and how to implement their
action. Oculomotor data shows a clear distinction between
the width of attention in pre- and post-decisional phases,
supporting the Rubicon model of action phases. Attention
rapidly narrows when the goal intention is formed. We identify
a lag of 800-900 ms between goal formation (\cognitive
Rubicon") and motor response. Game engines may use this
lag to anticipatively respond to actions that players have not
executed yet. User interfaces with a gaze-dependent, gazecontrolled
anticipation module should thus enhance game
character behaviours and make them much \smarter".
Item Type: | Conference or Workshop Item (Paper) |
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Keywords: | HCI; user interface; FPS games; decision-making; anticipation; mindset; attention; eye movements; gaze control; |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 3645 |
Depositing User: | Dr. Seamus McLoone |
Date Deposited: | 08 May 2012 14:01 |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/3645 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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