MURAL - Maynooth University Research Archive Library



    Towards statistical client prediction - analysis of user behavious in distributed interactive media


    McCoy, Aaron, Delaney, Declan, McLoone, Seamus and Ward, Tomas E. (2004) Towards statistical client prediction - analysis of user behavious in distributed interactive media. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..

    [thumbnail of Paper09_CGAIDE_2004.pdf] PDF
    Paper09_CGAIDE_2004.pdf

    Download (496kB)

    Abstract

    Distributed interactive media such as networked multiplayer computer games offer users the opportunity to interact and share experiences within a virtual environment. More often than not, these interactions are required to be performed in real-time, a constraint which poses problems given the underlying network capabilities used to transmit information. In these real-time distributed systems, the amount of information that needs to be shared between participants in order to maintain complete game-state fidelity is too large. As a result, trade-offs must be made over what information requirements are necessary to maintain a level of consistency that will provide adequate quality of interaction for the users. One possible solution to this problem is the use of statistical modeling techniques that attempt to capture the individual behaviour of system users. These models can then be used to predict the likely future behaviour for the users, thus reducing the shared information requirements. In this paper we present some preliminary analysis of the behaviour of users within a distributed interactive application, with a goal towards future work of attempting to develop and incorporate statistical models of user behaviour for the purpose described above.
    Item Type: Conference or Workshop Item (Paper)
    Keywords: Distributed interactive media, Torque game engine, Timeseries data analysis, Behavioural modeling, Statistical client prediction, Networked multiplayer games, Dead-reckoning
    Academic Unit: Faculty of Science and Engineering > Computer Science
    Faculty of Science and Engineering > Electronic Engineering
    Item ID: 291
    Depositing User: Dr. Seamus McLoone
    Date Deposited: 08 Sep 2006
    Publisher: University of Wolverhampton UK and The Society for Modeling and Simulation International and EUROSIS
    Refereed: Yes
    URI: https://mu.eprints-hosting.org/id/eprint/291
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

    Repository Staff Only (login required)

    Item control page
    Item control page

    Downloads

    Downloads per month over past year

    Origin of downloads