Marshall, D, Delaney, Declan, McLoone, Seamus and Ward, Tomas E. (2004) Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.
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Abstract
As Distributed Interactive Applications (DIAs) become
increasingly more prominent in the video game industry
they must scale to accommodate progressively more users
and maintain a globally consistent worldview. However,
network constraints, such as bandwidth, limit the amount
of communication allowed between users. Several
methods of reducing network communication packets,
while maintaining consistency, exist. These include dead
reckoning and the hybrid strategy-based modelling
approach. This latter method combines a short-term
model such as dead reckoning with a long-term strategy
model of user behaviour. By employing the strategy that
most closely represents user behaviour, a reduction in the
number of network packets that must be transmitted to
maintain consistency has been shown. In this paper a
novel method for constructing multiple long-term
strategies using dead reckoning and polygons is
described. Furthermore the algorithms are implemented
in an industry-proven game engine known as Torque. A
series of experiments are executed to investigate the
effects of varying the spatial density of strategy models on
the number of packets that need to be transmitted to
maintain the global consistency of the DIA. The results
show that increasing the spatial density of strategy
models allows a higher consistency to be achieved with
fewer packets using the hybrid strategy-based model than
with pure dead reckoning. In some cases, the hybrid
strategy-based model completely replaces dead reckoning
as a means of communicating updates.
Item Type: | Conference or Workshop Item (Paper) |
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Keywords: | Spatial Density, Strategy Models, Realistic Distributed Interactive Application |
Academic Unit: | Faculty of Science and Engineering > Computer Science Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 284 |
Depositing User: | Dr. Seamus McLoone |
Date Deposited: | 08 Sep 2006 |
Publisher: | IEEE - Institute of Electrical Engineers |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/284 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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