Delaney, Declan, Ward, Tomas E. and McLoone, Seamus (2003) On reducing entity state update packets in distributed interactive simulations using a hybrid model. In: Proceedings 21st IASTED International Multi-conference on Applied Informatics, February 2003, Innsbruck, Austria.
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Abstract
A key component in Distributed Interactive Simulations
(DIS) is the number of data packets transmitted across the
connected networks. To reduce the number of packets
transmitted, DIS applications employ client-side
predictive contracts. One widespread client-side
predictive contract technique is dead reckoning. This
paper proposes a hybrid predictive contract technique,
which chooses either the deterministic dead reckoning
model or a statistically based model. This results in a
more accurate representation of the entity's movement
and a consequent reduction in the number of packets that
must be communicated to track that movement remotely.
The paper describes the hybrid technique and presents
results that illustrate the reduction in packet
transmissions. This hybrid technique is compared to the
standard dead reckoning method.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Keywords: | Distributed Interactive Simulations, Dead Reckoning, Hybrid Models, Latency |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 280 |
Depositing User: | Dr. Seamus McLoone |
Date Deposited: | 08 Sep 2006 |
Publisher: | IASTED |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/280 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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