MURAL - Maynooth University Research Archive Library



    Sound is Not a Simulation: Methodologies for Examining the Experience of Soundscapes


    O Keeffe, Linda (2010) Sound is Not a Simulation: Methodologies for Examining the Experience of Soundscapes. In: Game Sound Technology and Player Interaction: Concepts and Developments. Information Science Reference (an imprint of IGI Global), USA, pp. 44-58. ISBN 161692828X

    [thumbnail of Sound_Is_Not_A_Simulation.pdf] PDF
    Sound_Is_Not_A_Simulation.pdf

    Download (800kB)

    Abstract

    In order to design a computer game soundscape that allows a game player to feel immersed in their virtual world, we must understand how we navigate and understand the real world soundscape. In this chapter I will explore how sound, particularly in urban spaces, is increasingly categorised as noise, ignoring both the social significance of any soundscape and how we use sound to interpret and negotiate space. I will explore innovative methodologies for identifying an individual’s perception of soundscapes. Designing virtual soundscapes without prior investigation into their cultural and social meaning could prove problematic.
    Item Type: Book Section
    Academic Unit: Faculty of Arts,Celtic Studies and Philosophy > Music
    Faculty of Social Sciences > Sociology
    Item ID: 2224
    Depositing User: Ms. Linda O Keeffe
    Date Deposited: 02 Nov 2010 09:54
    Publisher: Information Science Reference (an imprint of IGI Global)
    Refereed: Yes
    URI: https://mu.eprints-hosting.org/id/eprint/2224
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

    Repository Staff Only (login required)

    Item control page
    Item control page

    Downloads

    Downloads per month over past year

    Origin of downloads