O Keeffe, Linda (2010) Sound is Not a Simulation: Methodologies for Examining the Experience of Soundscapes. In: Game Sound Technology and Player Interaction: Concepts and Developments. Information Science Reference (an imprint of IGI Global), USA, pp. 44-58. ISBN 161692828X
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Abstract
In order to design a computer game soundscape that allows a game player to feel immersed in their
virtual world, we must understand how we navigate and understand the real world soundscape. In this
chapter I will explore how sound, particularly in urban spaces, is increasingly categorised as noise,
ignoring both the social significance of any soundscape and how we use sound to interpret and negotiate
space. I will explore innovative methodologies for identifying an individual’s perception of soundscapes.
Designing virtual soundscapes without prior investigation into their cultural and social meaning could
prove problematic.
Item Type: | Book Section |
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Academic Unit: | Faculty of Arts,Celtic Studies and Philosophy > Music Faculty of Social Sciences > Sociology |
Item ID: | 2224 |
Depositing User: | Ms. Linda O Keeffe |
Date Deposited: | 02 Nov 2010 09:54 |
Publisher: | Information Science Reference (an imprint of IGI Global) |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/2224 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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