Kerr, Aphra (2006) The Business of Making Games. In: Understanding Digital Games. Sage, pp. 36-57. ISBN 1412900344
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Abstract
The aim of this chapter is to give the reader an insight into the growing economic significance of the global games industry, to explore the process by which games get
produced and to examine the dynamics operating in each sub-sector of the industry. Thus the ‘business’ of making games is defined rather broadly.
Item Type: | Book Section |
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Keywords: | global games industry; business; digital games; |
Academic Unit: | Faculty of Social Sciences > Research Institutes > National Institute for Regional and Spatial analysis, NIRSA Faculty of Social Sciences > Sociology |
Item ID: | 1992 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 22 Sep 2010 15:31 |
Publisher: | Sage |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/1992 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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