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    The Business of Making Games


    Kerr, Aphra (2006) The Business of Making Games. In: Understanding Digital Games. Sage, pp. 36-57. ISBN 1412900344

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    Abstract

    The aim of this chapter is to give the reader an insight into the growing economic significance of the global games industry, to explore the process by which games get produced and to examine the dynamics operating in each sub-sector of the industry. Thus the ‘business’ of making games is defined rather broadly.
    Item Type: Book Section
    Keywords: global games industry; business; digital games;
    Academic Unit: Faculty of Social Sciences > Research Institutes > National Institute for Regional and Spatial analysis, NIRSA
    Faculty of Social Sciences > Sociology
    Item ID: 1992
    Depositing User: Prof. Aphra Kerr
    Date Deposited: 22 Sep 2010 15:31
    Publisher: Sage
    Refereed: Yes
    URI: https://mu.eprints-hosting.org/id/eprint/1992
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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