Marshall, Damien, McLoone, Seamus, Ward, Tomas E. and Delaney, Declan (2006) Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications? In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.
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Abstract
Networked games are an important class of distributed
systems. In order for such applications to be successful,
it is important that a sufficient level of consistency is
maintained. To achieve this, a high level of network
traffic is often required. However, this can cause an
increase in network latency due to overloaded network
hardware, which, ironically, can have a negative
impact on consistency. Entity state prediction
techniques aim to combat this effect by reducing
network traffic. Although much work has focused on
developing predictive schemes, there has been little
work to date on the analysis of their true impact on the
consistency of the system overall. In this paper, we
identify an important performance-related
characteristic of packet reduction schemes. It is
demonstrated that there exists an optimal packet
transmission region. Increasing or decreasing network
traffic above or below this level negatively impacts on
consistency. Based on this characteristic, it is proposed
that predictive schemes exploit this optimal point in
order to maximise consistency by efficiently utilising
the available resources.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Keywords: | Distributed Interactive Applications; Networked Games; Entity Update Mechanisms; Dead Reckoning; Consistency; |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 1283 |
Depositing User: | Dr Tomas Ward |
Date Deposited: | 11 Mar 2009 14:45 |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/1283 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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