Thornberry, Conor (2019) An Examination of the Influence of Landmarks in Human Spatial Navigation Using a Virtual Water Maze. Masters thesis, National University of Ireland Maynooth.
Preview
Conor_Thornberry_MSc_Approved_Corrections.pdf
Download (3MB) | Preview
Abstract
Research into spatial memory and navigation excelled with the invention of the Morris Water
Maze (Morris, 1984). In this task animals are required to find a platform, hidden somewhere
in a large circular pool of water (below surface level). As animals cannot see the goal directly,
they must use various cues in the environment to locate it and escape. Research has shown that
landmarks exert control over an animal’s navigation ability. Recently, the Commins Lab has
developed a virtual version of the Morris water maze task for use with humans; NavWell. This
thesis established that the spatial behaviour of human participants navigating in NavWell is
also controlled by virtual landmarks. In Experiment 1, participants trained to navigate with two
landmarks, searched inaccurately during a recall trial with no landmarks and landmarks rotated
180°. However, does the visual saliency of these landmarks (e.g. brightness) influence our
ability to recall a goal location during navigation? In Experiments 2, 3 & 4, we examined this
question. In Experiment 2, participants were trained with a bright landmark near the target and
a dim landmark far from the target. Participants were then examined with one cue in isolation
or both. The group with the dim landmark searched incorrectly compared to the bright group.
In Experiment 3, we controlled for brightness by switching the bright and dim landmark
positions. Participants with the bright landmark searched incorrectly, but the dim group
searched in the correct quadrant of the pool. In a final experiment, brightness was removed as a feature completely. Participants were trained with two landmarks of equal brightness levels.
Here, the group with the landmark nearest the platform searched more accurately. The evidence
for an associative learning model of human navigation, as well as the importance of proximity
as a nontangible influence for landmark preference were then discussed.
Item Type: | Thesis (Masters) |
---|---|
Keywords: | Influence of Landmarks; Human Spatial; Navigation; Virtual Water Maze; |
Academic Unit: | Faculty of Science and Engineering > Psychology |
Item ID: | 12556 |
Depositing User: | IR eTheses |
Date Deposited: | 09 Mar 2020 17:08 |
URI: | https://mu.eprints-hosting.org/id/eprint/12556 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
Repository Staff Only (login required)
Downloads
Downloads per month over past year