Kerr, Aphra (2019) Game Production Logics at Work: Convergence and Divergence. In: Making Media. Production, Practices, and Professions. Amsterdam University Press, Amsterdam, pp. 413-426. ISBN 978 94 6298 811 8
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Official URL: https://www.aup.nl/en/book/9789462988118/making-me...
Abstract
The digital games industry has seen some significant changes in the past ten years, marked by the rise of mobile and free to play games. This chapter discusses production and work in the games industry by exploring some of the similarities and differences between digital games and other creative industries, examining the emergence of new occupational categories, and investigating the persistence of old inequalities.
Item Type: | Book Section |
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Academic Unit: | Faculty of Social Sciences > Sociology |
Item ID: | 10752 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 26 Apr 2019 09:18 |
Publisher: | Amsterdam University Press |
Refereed: | Yes |
URI: | https://mu.eprints-hosting.org/id/eprint/10752 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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